Spawn

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updates

engine v4.5Surface Tension2 daysengine v4.4Solid1 weekengine v4.3Groovy1 weekengine v4.2Continuum2 weeksengine v4.1Foundations3 weeksengine v0.1Genesis3 weeks
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engine v4.5.1

Engine v4.5.1

May 23, 2026

A patch in the Surface Tension line.

what's new

  • Ponds run much smoother without changing how they look.
  • Plants and ground decorations now stay on the ground when you reshape terrain.
›technical notes
  • Improved water rendering performance by rendering transparent double-sided water in a single pass and omitting inactive TSL viewport color/depth copy nodes from lightweight water material variants.
  • Shares one viewport depth capture across rich-water depth samples, reducing duplicated full-screen depth resources during rendering and resize.
  • Rebuilds water material viewport topology when depth, shoreline foam, or refraction features change so live edits retain the intended appearance.
  • Keeps renderer resize at the same capped pixel ratio used during startup, preventing high-DPR screens from unexpectedly quadrupling full-screen water and post-processing work after resize.
  • Fixed terrain decorations using stale height data after live terrain reshaping.

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Surface Tensionengine v4.52 daysSolidengine v4.41 weekGroovyengine v4.31 weekContinuumengine v4.22 weeksFoundationsengine v4.13 weeksGenesisengine v0.13 weeks
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