Make Games with Words
Explore or make your own
Explore or make your own
faq
Spawn is a place to make multiplayer games through conversation — side-scrolling, top-down, 3D, whatever the game wants to be. You bring ideas and taste, Savi brings hers, the game emerges from the back-and-forth. Creating is free, and so is playing.
Savi is your friend who happens to be the best game designer on the planet. She lives inside your world, builds alongside you in real time, and actually remembers what you're going for. Tell her "add a castle on that hill" and she'll build one — probably not the one you pictured. Tell her "actually, make it creepier" and she'll know exactly what you mean.
Savi can see what you see — when you send a message, she's looking at the same thing you are. You can also interrupt her mid-build if you want to change direction.
You don't need to know how to create games. You just need to know what you want.
Go to spawn.co/create, press Tab, and tell Savi your idea. She'll start building it in real time.
Head to spawn.co/download. Chrome and the desktop app give you the best experience.
Coming soon. Mobile browser support is on the way.
Click your username in the top right of spawn.co, then click directly on the 3D model in the model window. Describe what you want to look like and Savi will generate it.
Click your username in the top right, then click the Pencil icon next to your current username.
Pretty much anything. Spawn supports:
All of it is created through conversation with Savi — tell her what kind of game you want and she'll set up the right camera, controls, and systems for it.
Describe what you want to Savi. Visual references help get better results.
When asking Savi to generate models, ask her to include default animations plus any specific ones you need — attacking, spellcasting, idle, etc. She has access to a library of basic humanoid animations.
Drag and drop directly onto the screen:
Read the full announcement here
Yes. Ask Savi to give your NPCs dialogue and generated voices — they'll speak their lines out loud.
In My Games, find the game you want to duplicate, click the three dots in the top right corner, and hit Duplicate.
Yes. Inside your game: Tab → Multiplayer → "Copy Link." Share it with your friend. Once they join, change their role from Guest to Builder. Builders can create alongside you in real time.
Think of it like shaping clay, not placing an order. The best games on Spawn are created through back-and-forth — start with a simple idea, see what Savi builds, then shape it from there. "Make a platformer" → "add spikes to that gap" → "make the jump feel tighter" → "add a checkpoint before the hard part."
The most common mistake is dumping a massive game spec and expecting Savi to nail it in one shot. She's at her best when you build together one step at a time. And when you're stuck, just ask her — she can suggest ideas.
The Context circle shows how much of your conversation history Savi is currently working with. It's not a loading bar — it indicates how much context Savi has available to understand your world. As you build, the circle fills up. If it gets full, Savi may need to let go of older details to make room for new ones.
God Mode lets you take direct control of your world. Instead of describing changes to Savi, you can grab objects and move them around yourself — reposition them, rotate them, change their size. It's useful when you know exactly where you want something and it's faster to just place it yourself. Access it via Tab → God Mode.
In God Mode, move your cursor to where you want something built and right-click to place a marker. Then tell Savi: "Build [x] on Marker [letter]." It's a way to point at a spot in your world and tell Savi exactly where to put things.
Yes. Ask Savi to create tools tailored to your game. Some examples of what creators have made:
It's great for balancing, world design, and anything where you want to see and edit a lot of data at once. You can also publish tools you've created as mods for other creators to use, where they'll appear in Tab → Mods.
Hit publish and Savi will mock up a few box art options. Pick the one you like and your game goes live. You'll get a shareable link at spawn.co/yourusername/gamename/play.
Published games appear on the home page in the Recent tab. If your game picks up steam, it'll move to Hot, and if it gets enough likes, it'll land in Top. Once published, players can leave comments on your game.
When you publish an update, Savi generates a name for the update — for example, add a bunch of critters and she might call it "The Critter Update." This does not affect the name of your game. Each update gets new box art and goes live on the home page. Your players will see that the game was updated and when.
Pulse shows you how your game is doing — player count, play sessions, retention, and revenue. You can see how your numbers shift between updates. Savi can also see your Pulse data and help you adjust your game based on what's working.
Spawn works like Roblox — you publish and earn inside Spawn, and we handle the servers and the distribution. There's no export to external platforms.
Yes. Press F3, find "Tome," and click "Copy for AI." You can paste it anywhere to review.
Spoins are the in-game currency across Spawn. Earn and spend them as you play and create.
SpawnJam is the weekly community jam — a theme, a deadline, prizes, and a real reason to finish something.
Join the Discord. It's where creators share work, get help, and find collaborators.
Through Spoins — Spawn's in-game currency. Players spend Spoins in your game, and you earn from it. Just ask Savi to set it up. She supports:
Revenue is split 50/50 between you and Spawn.
The Spawn Partner Program is for top creators — monthly stipends, perks, direct access to the team. Reach out to the team to learn more.
Post in #bug-reports on Discord with a description and your debug info (Tab → Bug Icon inside your game).
Do a full page refresh first. For the best performance, we recommend using Chrome or the desktop app. If the issue persists, describe what's happening in #bug-reports with your debug info. We're shipping performance improvements constantly.
Start with a full page refresh — sometimes changes fail to save and will appear correctly after refreshing. If the issue persists, ask Savi to help diagnose it. She can usually identify and fix the problem. If it keeps happening, drop it in #bug-reports.
Ask Savi. She can set up right-click-to-rotate cameras, scroll wheel zoom, free cursor mode, cursor-targeted projectiles, custom cursor icons — describe what you want and she'll implement it.
Places are distinct areas within your game world — separate scenes or levels. Each Place has its own environment, objects, and logic. Build new Places with Savi when you want separate areas (a town, a dungeon, a boss arena) that players can move between.
Instances are copies of a Place that run independently. When multiple groups of players enter the same Place, Spawn creates separate Instances so each group has their own version. This is how Spawn handles multiplayer at scale.
Ask Savi to set up a save system for your game. Tell her what needs to carry over between sessions — level, inventory, progress, etc.
People build a huge range of things in Spawn — UI games, card games, 3D, 2D side-view, 2D-inside-3D, voxel, and more. No single toolset works across all of that. Instead of shipping one-size-fits-all editors, Spawn lets you build the exact tools you need through Savi and share them as mods.
Ask Savi to build them. A cutscene editor for your story game, a wave composer for your tower defense, a loot balancer for your RPG — creators have already built all of these, plus CAD setups and custom editors. Publish them as mods so other creators can use them in their own games, and browse existing mods under Tab → Mods to see what the community has already made. As Savi gets better, the tools you can build with her will keep getting more powerful.
If there's a tool you want, the fastest path is to ask Savi to make it — then share it as a mod.