Spawn

Make Games with Words

Explore or make your own

spawn / swhat we're building

pinned

start herewhat spawn isfaqfrequently asked questionsthe betthe spawn bet

updates

engine v4.5Surface Tension2 daysengine v4.4Solid1 weekengine v4.3Groovy1 weekengine v4.2Continuum2 weeksengine v4.1Foundations3 weeksengine v0.1Genesis3 weeks
← All posts

engine v4.3.1

Engine v4.3.1

May 13, 2026

A patch in the Groovy line.

what's new

  • Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.
›technical notes
  • Fixed 3d-rooms terrain colliders silently dropping out of Rapier (#6483). resolveColliderMesh + isMeshColliderReady in apps/cf-kernel/src/engine/physics/rapier/bodies.ts gated bespokeMesh readiness on top-level mesh.indices.length > 0, but buildRoomsBodyConfig packs each rooms floor/wall/ceiling box into hulls[] as a convexHull point cloud with empty top-level indices. Readiness check now accepts hulls-only meshes; per-hull threshold matches the convexHull creation path at bodies.ts:1057. Introduced in #6417, surfaced 7 days later from a 3d-rooms game report.

pinned

what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Surface Tensionengine v4.52 daysSolidengine v4.41 weekGroovyengine v4.31 weekContinuumengine v4.22 weeksFoundationsengine v4.13 weeksGenesisengine v0.13 weeks
← All posts